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How do you do usability evaluation: Usability inspectionThere are two common approaches to usability inspection: heuristic evaluation and cognitive walkthrough. As conceived by Jakob Nielsen (1993), arguably the world's most famous usability expert, the heuristic evaluation method employs a set of principles (termed heuristics) which have been defined prior to the evaluation. Heuristic evaluation is usually done with experts such as human-computer interface design specialists, digital library designers, or graphic artists. The experts independently examine the product and judge its compliance with a set of heuristic principles. Here are the original ten heuristics listed at Neilsen's website (http://useit.com):
As each expert spends time interacting with the digital library, usually two to four hours depending on the complexity of the library and its functions, he or she make notes of the features of the library interface and functionality that violate one or more of the heuristics on a predetermined list. The expert may also identify usability flaws that do not obviously match one of the predefined heuristics. After reviewing the system, each expert usually goes back through all of the problems identified to rate each one according to its frequency and severity. Subsequently, the various experts may be brought together for a debriefing in which they compare the problems found and attempt to come to an overall recommendation concerning each problem area. The consensus of the experts might be guided by using a final rating scale as represented below. Usability Problem Rating Scale
Another method used in usability inspection is the cognitive walkthrough. In a cognitive walkthrough, a group of expert evaluators (e.g., composed of graphic user interface specialists, software developers, etc.) work through a paper mock-up, prototype, or full version of the digital library, with the goal of completing a set of realistic tasks while evaluating the library's ease of learning, user-friendliness, and understandability. Before beginning the walkthrough, evaluators are informed of important issues such as:
While completing the walkthrough, evaluators ask themselves questions such as:
In doing a cognitive walkthrough, evaluators should put themselves in the user's “shoes” so to speak. The goal of the walkthrough is to have the evaluators look at the digital library through a user's eyes, trying to create scenarios of where and why a user might be successful in completing a task, and also scenarios of where and why a user might experience difficulty in completing a task. Evaluators usually speak their feedback aloud as they go through the digital library. What they say can be recorded for later transcription or another evaluator may take notes as the expert is doing the cognitive walkthrough. There are several other methods of conducting usability inspections. These include pluralistic walkthroughs, feature inspections, perspective-based inspections, and claims analysis. Pluralistic walkthroughs (Bias, 1994) are similar to cognitive walkthroughs. But instead of just using experts, the walkthroughs are conducted with a mix of typical users, subject matter experts, and usability experts who are expected to discuss and hash out their different reactions to the program. Feature inspections (Kahn & Prail, 1994) are expert or user reviews that are focused on specific features of a system. For example, if a digital library is being redesigned to include a much richer set of search delimiters, different approaches to enabling these functions might be targeted for inspection and feedback. Perspective-based inspections (Zhang, Basili, & Shneiderman, 1999) involve reviewing the interface design and functionality from a variety of different viewpoints. For example, viewpoints could be from the perspective of the novice visitor, the frequent patron, or a content expert. Claims analysis (Keith, Blandford, Fields, & Theng, 2002) focuses on identifying the positive and negative effects of a feature that may influence the usability of a digital library. The goal of this variant of usability inspection is to be able to describe the benefits and disadvantages of features, and then consider and propose alternatives that could improve the design.
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